Godot 4.5+ SUPER Isometric World Builder UPDATE


UPDATES:::

UI Theme Editor

  • New system for customizing editor appearance
  • Save/load theme presets
  • Performance optimization with debouncing to prevent lag

Tile Tools

  • Tile Paint (T key) - Paint individual tiles
  • Tile Fill - Flood-fill areas with selected asset
  • Fixed tile rendering issues in stage renderer
  • Added proper signal connections for tile placement/removal

File Explorer

  • Asset tree view with folder hierarchy
  • Root folder defaults to /assets/world
  • Folders collapse by default, expand on click
  • Click to select assets for placement
  • Fixed node paths and signal connections

Toolbar

  • Added icon toolbar on right side of menu bar
  • Buttons: Place, Fill, Select, Tile, Height+/-, Snap, Scale+/-
  • Customizable button visibility (Options menu)

Isometric Cube Generator

  • Options > Generate Cube from Texture
  • Converts 32x32 texture to isometric 2:1 cube
  • Auto-generates top, left, and right faces
  • Correct face shearing (fixed orientation bug)
  • Adjustable face brightness
  • Save to custom folder (default: cubes/)

Save System

  • Added save confirmation dialog before overwriting

Performance

  • Optimized large stage rendering
  • Fixed z_index overflow issues
  • Added object limits for large stages
  • TileMap support for efficient base layers

Files

stage_editor_dist_20251210_061537.zip 143 kB
1 day ago
stage_editor_dist_20251209_073654.zip_old 113 kB
2 days ago

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