Godot 4.5+ SUPER Isometric World Builder UPDATE
UPDATES:::
UI Theme Editor
- New system for customizing editor appearance
- Save/load theme presets
- Performance optimization with debouncing to prevent lag
Tile Tools
- Tile Paint (T key) - Paint individual tiles
- Tile Fill - Flood-fill areas with selected asset
- Fixed tile rendering issues in stage renderer
- Added proper signal connections for tile placement/removal
File Explorer
- Asset tree view with folder hierarchy
- Root folder defaults to /assets/world
- Folders collapse by default, expand on click
- Click to select assets for placement
- Fixed node paths and signal connections
Toolbar
- Added icon toolbar on right side of menu bar
- Buttons: Place, Fill, Select, Tile, Height+/-, Snap, Scale+/-
- Customizable button visibility (Options menu)
Isometric Cube Generator
- Options > Generate Cube from Texture
- Converts 32x32 texture to isometric 2:1 cube
- Auto-generates top, left, and right faces
- Correct face shearing (fixed orientation bug)
- Adjustable face brightness
- Save to custom folder (default: cubes/)
Save System
- Added save confirmation dialog before overwriting
Performance
- Optimized large stage rendering
- Fixed z_index overflow issues
- Added object limits for large stages
- TileMap support for efficient base layers
Files
stage_editor_dist_20251210_061537.zip 143 kB
1 day ago
stage_editor_dist_20251209_073654.zip_old 113 kB
2 days ago
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SUPER Isometric World Editor for Godot 4.5+
Isometric level editor for Godot 4.5
| Status | In development |
| Category | Tool |
| Author | Carnage 3D |
| Tags | Asset Pack, Godot, Isometric, Level Editor, Top-Down |
More posts
- SUPER Isometric World Builder for Godot 4.5+2 days ago
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